DARK
8Evil Dragon Ananta
ATK:
-1
DEF:
-1
View:
3853
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play all Reptile-Type monsters from your side of the field and Graveyard. This card's ATK and DEF are each equal to the number of monsters you removed x 600. During each of your End Phases, destroy 1 card on the field.
Evil Dragon Ananta — Power Evaluation
Final Score: 42 ± 8 · Confidence: Medium
- Intrinsic: 41 · Deck: 42 · Meta: provisional
- Primary role: Boss/End-board
Why it scores here
Evil Dragon Ananta is a Boss/End-board piece whose power depends on a demanding Special Summon: it needs every Reptile-Type monster removed from your side of the field and Graveyard, and it cannot be Normal Summoned or Set. Its ATK and DEF scale at 600 per monster removed, but that scaling is text-only because no combo boards were supplied, so the high stats earn only modest points. The mandatory destruction of 1 card on the field at each of your End Phases works against the card's own board, which keeps interaction and resilience low. Deck presence across 31 decks (9 archetypes, with Snake Rain co-occurring in 96.8%) confirms it is played, but that frequency is not treated as power.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | The Reptile-removal summon condition and the no Normal Summon/Set clause make it hard to reach; the 31-deck spread shows it is played but no starter role or searched-for role data confirms routes (inferred). |
| Combo & Conversion | 45 | The ATK/DEF scaling of 600 per removed monster could make it a large body, but no combo boards or examples were supplied, so this is text-only inference (inferred). |
| Resource Economy | 30 | Removing monsters from the field and Graveyard is a cost with no card-advantage return in the text, so this axis is weak (verified). |
| Effect & Interaction | 25 | Its only effect is a mandatory destruction of 1 card on the field each End Phase, which is symmetric and hits its own side, giving little reliable interaction (verified). |
| Material Utility | 35 | A Level 8 DARK Reptile body is a plausible material, but there is no material role evidence and the summon condition limits its use (inferred). |
| Resilience & Flexibility | 30 | Nothing in the text protects it from a single response, and its repeated End Phase destruction adds tempo cost each turn (verified). |
| Deck-Building Efficiency | 45 | Typically run at 1 copy across 31 decks with 9 archetypes, but the Reptile-removal condition commits the deck to a Reptile base (observed). |
Calculation
Weight profile: Boss/End-board role profile, single primary role (no secondary blend). Intrinsic ≈ 41, Deck ≈ 42, Meta = provisional. Modifiers: Self-locking summon restriction (-4). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- ATK and DEF scale at 600 per monster removed, so the body can grow large (verified)
- Repeated destruction of 1 card each End Phase keeps pressuring the field (verified)
- Played in 31 recent decks across 9 archetypes, with strong co-occurrence with Snake Rain (96.8%) and King of the Feral Imps (90.3%) (observed)
Weaknesses
- Requires removing every Reptile-Type monster from your side of the field and Graveyard to Special Summon (verified)
- Cannot be Normal Summoned or Set, so there is no fallback summon route (verified)
- Mandatory End Phase destruction can hit your own cards (verified)
- No combo or guide evidence, so conversion and power claims rest on text alone (verified gap)
Counters / choke points
- Monster removal or Special Summon negation before the summon resolves (inferred from text)
- Destruction or removal of its Reptile support that enables the summon condition (inferred)
Best use
Boss/End-board. Decks: Reptile, Reptilianne, Ogdoadic/Abhyss. Suggested copies: 1.
Evidence & gaps
- Verified: Summon condition: remove all Reptile-Type monsters from your side and Graveyard; Cannot be Normal Summoned or Set; ATK and DEF equal monsters removed x 600; Each End Phase, destroy 1 card on the field; 31 decks, 80.6% gameplay type 7 (deck data)
- Observed: Snake Rain co-occurs in 96.8% of decks; Ogdoadic usage inclusion 100% (usage statistics), typical copies 1
- Inferred: Summon route is hard to reach and needs Reptile support; Bodies that can be removed as material are plausible but untabled
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no starter role, searched-for role or material role evidence for this card no usage statistics beyond one Ogdoadic entry






